"A false awakening is a short real-time OBE*, in which the projectors believe they are awake instead of projecting."
Str. 138,
*OBE - Out-of-Body-Experience (vantelesno iskustvo, kada energetski dvojnik (projector's double - autorov naziv) napusta fizicko telo)
"False awakening" u bukvalnom prevodu znaci "lazno budjenje", odnosno oznacava stanje kada se probudimo misleci da smo stvarno budni al zapravo smo i dalje u snu. Izgleda da je za Robert Bruce-a lazno budjenje u stvari OBE projekcija u real-time zonu. (Za Kastanedu je to
druga kapija snova). S toga copy/paste-ujem deo iz knjige.
Autor opisuje razliku izmedju
Lucid dreaming (lucidnih snova),
real-time projections(projekcija u real-time zonu), i
astral projections(projekcija u astralne ravni), tehnike "proveravanja stvarnosti", i
mnogo toga jos.
The Real-Time Zone
I call the nonphysical dimensional level closest to the physical universe the real-time zone. This is, naturally, the dimensional level the vast majority of projectors find themselves in when they first project out of body. The real-time zone can best be thought of as a buffer zone or intermediary area dividing the physical universe from the astral dimension proper. It shares some properties of the physical universe (a direct and objective real-time reflection of reality) and some properties of the astral dimension (a fluid, nonphysical environment).
The real-time zone, although technically still a part of the astral dimension, is best considered a completely separate dimensional level. This sidesteps much of the confusion inherent in trying to relate a single set of projection-related factors and environmental properties to more than one dimensional level. The out-of-body environment is anything but simple. Each dimensional level contains a different environment, each with its own unique set of aspects and properties.
Reality fluctuations are the most noticeable confusing factor in the real-time zone. These fluctuations are so consistent in the real-time zone that they actually form one of its few constants. I have found the real-time zone to be fairly stable and predictable in itself. Most fluctuations are caused, I think, from interactions between the fairly sensitive real-time environment and the generally unstable perceptions of the real-time projected double.
Because the real-time zone is so close to the physical dimension, New Age thought puts it at the very bottom of the dimensional scale. This leads people to consider it to be a lower astral subplane, traditionally a negative and unsavory environment, to be actively avoided. But the real-time zone does not bear any direct relationship with the lower astral subplanes. It is a completely separate neutral area, best considered as being neither high nor low in the dimensional spectrum.
The average projector finds the real-time zone fairly dark and gloomy, a totally inaccurate picture that stems from projecting only late at night, just before going to sleep. At night the world is naturally dark and gloomy and full of shadows! I would suggest to all who dispute this that they project during the daytime at least once and experience this difference. There is nothing at all dark or gloomy or scary about a real-time projection on a sunny day. On the contrary, it is one of the most delightful and thoroughly enjoyable experiences I can think of.
The real-time zone overlays and permeates the entire physical universe and contains a perfect reflection of reality within it. Everything happens in real-time — as reality actually happens — hence its name. Projectors traveling within the real-time zone and remaining stable and unaffected by reality fluctuations perceive themselves to be following the actual spatia contours and geographical shape of the physical universe. They thus appear to be existing inside a direct nonphysical reflection of reality... as eality happens.
I have spent a great deal of time in the real-time zone exploring its properties and limitations. The experience is very much like being an invisible specter in the real world. The normal laws of physics do not have any direct effect on real-time projectors. They are free to travel at will anywhere in the physical universe, at any speed, and can defy gravity. They can move through solid matter at will, although they may perceive some texture and varying degrees of resistance.
Real-time projectors exist as invisible points of consciousness (although they usually perceive themselves quite differently) connected to the physical body via an invisible energetic linkage often called the silver cord. Their physical location is usually consistent with where they perceive themselves to be in the real world. Their movements can be tracked and ascertained if they are viewed with real-time sight, a type of clairvoyance. The only other way to verify the real-time 8 aspects of a real-time projection is for the projectors to gather information and accurately report real-life events and facts that they would have no other possible way to know.
Real-time sight enables observers to see into the real-time zone around them. The quality of this type of sight is variable. Sometimes only cloudy shapes or indistinct images of the surrounding room will be seen through closed eyelids and bedcovers. A stronger level of real-time sight can, at the other extreme, be mistaken for normal physical sight (it can be that clear) when projectors see their rooms and real-life events happening around them vividly, but through closed eyelids.
A simple way of proving that real-time projection is an objective rather than a purely subjective experience is with a deck of cards. Shuffle the deck and, without looking, lay one card face up on top of a wardrobe, cabinet or somewhere high up in your own home, preferably at least twenty feet (six meters) away from where your physical body will be. Or tape the card to a window, facing outward, without looking at it. Do not use more than one card until you have some real success with this test.
Do not try to guess the card. Guesswork — even simply wondering what the card is — can easily cause subconscious interference (reality fluctuations), which can make a genuine real-time observation extremely difficult. If, for example, you try to guess or intuit what the card is, you may see the card you have guessed, instead of seeing the actual card. This can undermine the real-time observation with a small reality fluctuation and make the observation inaccurate.
At the very start of the projection, immediately move to where the card is and look at it. Glance at it only briefly, and remember it. When you are sure you can remember the card, re-enter your body, write down the card you saw, and then go check.
To give this test a fair go, keep it very short and do not try to do anything more during the projection. When you approach your physical body to reenter it, hold the memory of this card firmly in mind and, quite literally, shout it out loud as you are reentering, e.g., "The Queen of Hearts!... The Queen of Hearts!" This will maximize your chances of remembering not only the projection, but also the face of the card you saw during the test. Please follow this procedure to the letter, or you may lose the memory not only of the card, but of the entire projection.
The normal abilities of the projected double often manifest spontaneously before an actual projection. These abilities have many levels, but their most basic quality enables a physical observer to see and hear into the real-time zone around them. I usually develop fairly strong real-time sight and hearing during meditation. Most people develop some level of real-time sight and hearing just before or during projection, just before they exit their physical body. This results in the commonly reported experience of projectors seeing details of the room around them through closed eyelids, and of hearing strange noises and/or voices around them during the separation phase of an OBE.
As an example of a real-time projection experience, I think of my nephew Matt's two-week visit back in 1991. During this time, apart from many other activities, I coached Matt on projection. A few days before he was due to leave, while meditating late at night, I clearly saw Matt's projected realtime double float through the wall and come into the room I was sitting in. He waved cheerfully at me and I slowly waved back at him, without breaking my entranced state — no mean feat in itself — immensely pleased that Matt had finally managed to get out of his body. Matt floated about the room, seemingly having some difficulty with movement and directional control, but apparently thoroughly enjoying himself. He soon floated out of my sight and that was the last I saw of him that night.
The next morning Matt was very excited about his first conscious-exit projection. He vividly remembered using my technique and feeling heavy vibrations, then leaving his body, moving through the wall and seeing me, and us waving at each other. He lost track of the experience shortly after he floated back through the wall. Note: a few seconds after Matt moved out of my sight, I heard a distinct groan and movement coming from the direction of his bedroom. Matt appears to have briefly awakened at that time and thus ended his first conscious-exit projection. The short duration of his projection (following my advice on keeping it short)
Str.8
Knjiga:
Astral Dynamics: A New Approach to Out-of-Body Experiences
by Robert Bruce (Author), Professor C. E. Lindgren (Author)
Download (2.9mb):
http://rapidshare.com/files/41289225/1265856907.rar
RAR password:
www.AvaxHome.org